Saturday 27 August 2011

Just a Speed Bump



So after the bad news yesterday/today of the Tuesday night group not wanting too do it (no offence their loss!). I am still driving forward with my HOE Campaign.

So how am I going to do this, so I have been thinking long and hard about how I am going to structure it, and I think I have a plan.

In general I like to run my games pretty much of the cuff, so I can adapt the story as I go, so what I aim to do is work to a skeletal frame.

Title of the Story

Set up

Hook

Important Locations

Important NPC’s

It will literately be a wire frame for the actual individual stories, I guess it make sense to me.

It will almost be like chapters in a book with the different stories, but as I said to start with it will be all about them heading towards Junkyard, maybe as a convey .


But its only an example but it gives layers to the game, making it feel like a campaign but still being free enough so I can adapt by the seat of my pants!


What do you guys think? Do you think that’s the best way to move forward?

James

2 comments:

  1. I used to put a lot of work on campaigns, planning your campaigns and/or modules suggest a lot of railroading.
    Nowadays I am more light on preparations. If I am not doing some sandboxing I am running pre-made campaigns.
    Many RPGs have a lot of material in that matter (campaign settings), and Deadlands is not the exception.
    Have you tried to do less work and use more sources?

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  2. its just going to be the bare basics, so that its not rail roaded, it will just give me a form of structure so i know where to take it. most of it will be made up as i go along.

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