Showing posts with label Rpg. Show all posts
Showing posts with label Rpg. Show all posts

Thursday, 25 August 2011

Hell on Earth


Welcome To Hell
What this you say? This is going to be my page that I hope to have all things relating to my Hell on Earth Campaign that I currently am putting together, I hope to also have a podcast of it that I will upload of the session.  If my players agree to it that is.

The group meets Tuesday nights and are currently playing a Deadlands Campaign that Michael is running, it’s a new group to the game of Deadlands, and Michael is playing in my Monday night campaign based in a town that I called Redemption Rock.

You see I had this idea which stretches all the way back to when I first got Werewolf the Wild West. I had this idea that the mountain had a Wrym trapped inside and it was slowly corrupting the town with the gold that the minors would find.

I never did get to run it, but eventually last year I discovered my love of Deadlands the classic system not reloaded.  I have never liked the rules of the Savage world, they are a bit too rules-lite for my tastes and reloaded just seemed to lack anything. But then I discovered Classic and fell in love with the system; yes some bits a clunky but a good flavoursome clunky.

So decide to run Deadlands and I was adapting my idea, so instead of a wyrm it was a Manitou, so I set about creating my own setting with the idea that the Manitou wanted to enter the real world himself, so I found a map, in a boomtown, set up the city and started to play.

Then I read Doomtown or Bust! Oh dam they already had a setting, and it was just too late to change it now, so I had to edit a lot of the Tombstone bits remove things from the setting and basically transpose Doomtown to Redemption Rock. I have learnt my lesson if I ever redid it I would just use Doomtown and save myself a lot of problems.

Anyway, after a while, I started to look at Hell on earth thinking I do like the look of it, so I downloaded the pdfs of Drivethrurpg, and set about reading it, and yet again I fell in love with this setting as well. So over the past few months I have been buying the dead tree version and cutting and pasting all the Edges and Hindrances to word, and what have you, so when we do have the chargen session, I can just hand out printouts of the word docs I have made, so we don’t end up having to share one book between 4 or 5 players.

So far I have Brainstormed a few ideas, I really want the posse to head towards Junkyard and for there to be at the being a story involving a town or some sort of survivor settlement who are being harassed by a group of road warriors, maybe under the influence of a Black Hat.

But that’s all I have done so far I have a list of things to do…

Hell on Earth's to-do list.

To read
  • Cyborg
  • Brainburners
  • Children o' The Atom
  • Road Warrior
  • Last Crusaders
  • Junkman Cometh
  • Spirit Warriors
  • Waste Warriors


To do
  • List all Edges.
  • List all Mutation
  • List all Skills and descriptions
  • List of Concepts
  • List of All Sykers powers
  • List all Doomsayer's power
  • List All Junkers Powers
  • List all Templar's powers


So as you can see I have quite a task ahead of me, and I still have yet to do chargen and even put a framework together for the stories.

Talking of the framework of a story I believe that’s mostly how I will do them just as a framework so bare bones of a story that I flesh out as I run. I already come up with underpinning plots like the possy journey to Junkyard, The possible shadow of the Combine army looming over. Once at Junkyard, they have established themselves with a reputation in the city as people who are trusted. I defiantly want to run the posse through urban renewal.

Anyway that’s all for now…

James